Animation Repathing
Animation Repathing is a Unity Editor tool that streamlines changing animation clip property paths. It offers automatic repathing for bulk updates, manual editing capabilities, and tools to identify and fix invalid paths. Ideal for managing complex animation hierarchies and refactoring character rigs without manually remapping every animation curve.
com.hfcred.animationrepathing Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/animationrepathing.git README Markdown
Copy this to your project's README.md
## Installation
Add **Animation Repathing** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/animationrepathing.git
```
[](https://www.pkglnk.dev/pkg/animationrepathing)README
Animation-Repathing
Feature rich Unity editor tool to help streamline the process of changing the paths of animations
Animation Repathing is a Unity Editor tool to help users automatically or manually change the paths of properties inside an Animation Clip.
You can read the full documentation here
Automatic Repathing
Edit Animation Clips
Fix Invalid Paths
Support
If you encounter any problems or need help with the package dont hesitate to shoot me a message on Discord: hfcRed
License
Animation Repathing falls under the MIT License and is free to use and redistribute.
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