Aseprite Importer
An Aseprite importer for Unity3D. ð\x9F\x8E¨ð\x9F\x93¤
com.faster-games.aseprite 
Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/aseprite.git README Markdown
Copy this to your project's README.md
## Installation
Add **Aseprite Importer** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/aseprite.git
```
[](https://www.pkglnk.dev/pkg/aseprite)Dependencies (1)
README
Aseprite
An Aseprite importer for Unity3D. 🎨📤

Aseprite is an animated sprite editor and pixel art tool. This package supports taking Aseprite files (.ase, .aseprite) and importing them into Unity. Most importantly, it preserves layers - importing them individually rather than as a single combined frame. This allows for further customization inside the engine. The importer will also import animations (including frame timings) as both individual animations, and "combined" animations designed to be applied to a top-level Game Object that mirrors the structure of Aseprite layers. If desired, such a Game Object can also be generated during import.
Installing
This package supports openupm - you can install it using the following command:
openupm add com.faster-games.aseprite
Or by adding directly to your manifest.json:
Note: You may also use specific versions by appending
#{version}where version is a Release tag - e.g.#v1.2.0.
dependencies: {
...
"com.faster-games.aseprite": "git+https://github.com/faster-games/aseprite.git"
}
Or by using Package Manager to "Add a package from Git URL", using the following url:
https://github.com/faster-games/aseprite.git
Documentation
The importer will automatically detect and import aseprite files, so all configuration is optional. To modify configuration, select the Aseprite file in the Project window.
Quickstart
- Drag a
.aseor.asepritefile into the Project window underAssets - Select it in the Project window
- Note that the importer used is
AsepriteImporter- that's us! - Any processing errors will be shown in the Console
Supporting the project
If this project saved you some time, and you'd like to see it continue to be invested in, consider buying me a coffee. ☕ I do this full-time, and every little bit helps! 💙
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