A multiple asset pipeline tool for simple task. Save time in simple tasks and work on more demanding ones.
Add to Unity Package Manager
Paste this URL into Unity's Window › Package Manager › + › Add package from git URL,
or click Install.
https://www.pkglnk.dev/assetpipelinetool.git README
Rendered from GitHubAsset Pipeline Tool
1. Tab: PREFABS
Automates the creation of prefabs from raw 3D models.● Shader: Set the default shader for newly created materials (Default: URP Lit).
● Add Empty Root: Creates an empty GameObject as a parent, useful for pivot adjustments.
How to use:
● Drag FBX/OBJ files to the list or select them in the Project window.
● Click PROCESS SELECTED.
● The script creates materials, links textures, and saves the Prefab with a Pfb_ prefix (Can change it in the script).
2. Tab: MATERIALS
Assign Texture to materials matching names and PBR suffixes.● Function: Scans the material's folder or the selected folder for textures with matching names and PBR suffixes.
How to use:
● Drag materials into the list or select them in the Project window and add a folder for scan if required.
● Click LINK SELECTED.
● The tool automatically maps link maps following Essential PBR Texture Suffixes(Extra suffixes can be added in the script).
3. Tab: TEXTURES
The hub for image optimization, resizing, and organization.● Base Name If filled, renames textures to Tex_”Name”_01_Albedo. If empty, keep original names.
● Resize Assets scales images (128px to 4096px).
● Auto-Standardize change images suffixes to script Default
● Backup Originals if enabled move the original image to Assets/Old_Assets/IMG and places optimized versions in the source folder. if disabled overwrites the original file with the optimized version.
How to use:
● Set the Base Name.
● Select desired resolution.
● Toggle "Backup Originals" if needed.
● Click PROCESS SELECTED.
Tip
● For a easier time try to use the Suffixes and a standard naming order and that the tool can find and link everthing for you.
● You can add extra suffixes and change the naming standart in the script to suit you pipeline.
● If the namingspace start causing error in your project just remove it, it should work.
Extra:
Feel free to use and change the script, as i use it and find a way to improve or add new featrues will be keep updating it.
Versions 1
- v1.0.1 current
Dependencies 0
No dependencies.
Changelog 0 releases
No changelog entries yet. Run the admin Changelog & Version Scanner to pull from the repository's CHANGELOG.md.
README Markdown
Copy this to your project's README.md
## Installation
Add **Asset Pipeline Tool** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/assetpipelinetool.git
```
[](https://www.pkglnk.dev/pkg/assetpipelinetool)Embed badge README snippet
[](https://www.pkglnk.dev/pkg/assetpipelinetool) <a href="https://www.pkglnk.dev/pkg/assetpipelinetool"><img src="https://www.pkglnk.dev/badge/assetpipelinetool.svg" alt="pkglnk installs"></a> https://www.pkglnk.dev/badge/assetpipelinetool.svg Comments
No comments yet. Be the first!


Sign in to join the conversation
Sign In