AutoScreen for Device Simulator
AutoScreen provides smart Safe Area support for Unity's Device Simulator, enabling developers to preview and test Safe Area layouts directly in the Editor without playing. Components like SafeArea automatically adjust RectTransforms based on device specifications, with changes applied only during editing to avoid affecting version control.
com.jagapippi.auto-screen 
Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/auto-screen.git?path=Packages/com.jagapippi.auto-screen README Markdown
Copy this to your project's README.md
## Installation
Add **AutoScreen for Device Simulator** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/auto-screen.git?path=Packages%2Fcom.jagapippi.auto-screen
```
[](https://www.pkglnk.dev/pkg/auto-screen)README
THIS PROJECT WAS ARCHIVED. USE NEWER VERSION FOR UNITY2021 OR NEWER.
AutoScreen for Device Simulator
AutoScreen provides a smart solution for Safe Area in Unity.

Description
Unity's Device Simulator has a lot of information about Safe Area, but there is no feature to use them to support Safe Areas or to preview them comfortably in the Unity Editor.
By using components such as SafeArea provided by AutoScreen, you can support and quickly check the Safe Area with Device Simulator regardless of whether it's playing or not.
This is done by transforming the RectTransform, but the changes are not saved in the file, so it makes no difference in the version control system.
Installation
Requirement
- Unity: 2019.4 ~ 2020.3
- Device Simulator: 2.2.4-preview or higher
Install
- Open the Package Manager
- Press [+▼] button and click
Add package from git URL... - Enter the following:
or add a following line to dependencies field of your Packages/manifest.json.
"com.jagapippi.auto-screen": "https://github.com/su10/AutoScreen-for-Device-Simulator.git?path=Packages/com.jagapippi.auto-screen"
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