BindingRx
BindingRx enables MVVM-style data binding for Unity, allowing you to create reactive connections between UI and data without extensive boilerplate code. The package supports one-way and two-way property binding, list binding, and zero-code configuration through the inspector, making it ideal for data-driven UI systems.
bindingrx 
Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/bindingrx.git README Markdown
Copy this to your project's README.md
## Installation
Add **BindingRx** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/bindingrx.git
```
[](https://www.pkglnk.dev/pkg/bindingrx)Dependencies (2)
README
BindingRx 🔗
Package for unity3d which allow make binding linke in MVVM pattern.
Features
- One way, two way property/field binding
- Simple configuration
- Zero-code using
- List binging
Showcase

Code examples
Examples see in %Package%/Examples folder
Using
For start using this package add lines into ./Packages/manifest.json like next sample:
{
"dependencies": {
"bindingrx": "https://github.com/k0dep/bindingrx.git#1.0.0"
}
}
Instead #1.0.0 paste version what you need.
Warning! For unity 2018.3, After include dependency in manifest, you must manual add TypeInspector and UniRx dependencies in manifest
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