Camera FOV Fit
Automatically adjust Cameras' FOV to 3D objects bounds.
com.gilzoide.camera-fov-fit 
Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/camera-fov-fit.git README Markdown
Copy this to your project's README.md
## Installation
Add **Camera FOV Fit** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/camera-fov-fit.git
```
[](https://www.pkglnk.dev/pkg/camera-fov-fit)Dependencies (1)
README
Camera FOV Fit
Automatically adjust cameras' Field Of View (FOV) to 3D objects's bounds in Unity.
Features
- FOV fitter scripts automatically adjust a camera's FOV to fit the object's bounds. Only the FOV is adjusted, so that it's transform is maintained.
- Supports both Perspective and Orthogonal cameras.
- BoundsFovFitter: fits the target camera's FOV to the specified bounds.
- ColliderFovFitter: fits the target camera's FOV to the specified collider's bounds.
- RendererFovFitter: fits the target camera's FOV to the specified renderer's bounds.
- Configuration for adjusting the FOV automatically in Start, every frame in Update, or none: just call
RefreshFovmanually whenever necessary. - Camera.FitFovToBounds extension method for fitting a camera's FOV to the specified bounds without using the provided components.
How to install
Either:
- Use the openupm registry and install this package using the openupm-cli:
openupm add com.gilzoide.camera-fov-fit - Install using the Unity Package Manager with the following URL:
https://github.com/gilzoide/unity-camera-fov-fit.git#1.0.0 - Clone this repository or download a snapshot of it directly inside your project's
AssetsorPackagesfolder.
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