CippSharp.Coroutines
Run coroutines from static classes, structs, and inactive GameObjects with CippSharp.Coroutines. This utility provides an alternative to traditional MonoBehaviour-dependent coroutine execution, offering flexible coroutine management for scenarios where standard approaches fall short. Includes practical examples and implementation tips for seamless integration into your project.
com.cippsharpcore.coroutines 
Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/coroutines.git README Markdown
Copy this to your project's README.md
## Installation
Add **CippSharp.Coroutines** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/coroutines.git
```
[](https://www.pkglnk.dev/pkg/coroutines)README
CippSharpCore-Coroutines
Parallel version of OneShotCoroutine. Provides a different solution on how to run coroutines from 'statics' and 'structs', and 'inactive' gameObjects.
Content:
Contains the main code CoroutineUtils.cs, (and few examples with 'tips')
How to Install:
- Option 1 (readonly) now it supports Unity Package Manager so you can download by copy/paste the git url in 'Package Manager Window + Install From Git'. As said this is a readonly solution so you cannot access all files this way.
- Option 2 (classic) download this repository as .zip; Extract the files; Drag 'n' drop the extracted folder in your unity project (where you prefer).
- Option 3 (alternative) add this as submodule / separate repo in your project by copy/paste the git url
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