Dod Lecture 2018
Learn data-oriented design principles through practical examples and implementations. This educational package from the 2018 lecture series demonstrates how to structure game code for better performance and scalability, covering entity-component patterns, memory layout optimization, and techniques for leveraging modern CPU architectures in Unity projects.
Unity Project
Built with Unity 2018.2.9f1 · download the source from GitHub

Dependencies (32)
Entities 0.0.12-preview.15AI 1.0.0UI 1.0.0VR 1.0.0XR 1.0.0Wind 1.0.0Audio 1.0.0Cloth 1.0.0IMGUI 1.0.0Umbra 1.0.0Video 1.0.0Physics 1.0.0Terrain 1.0.0Tilemap 1.0.0Director 1.0.0Vehicles 1.0.0Animation 1.0.0Physics 2D 1.0.0UI Elements 1.0.0com.unity.package-manager-ui 1.9.11Asset Bundle 1.0.0JSON Serialize 1.0.0Screen Capture 1.0.0Particle System 1.0.0Terrain Physics 1.0.0Unity Analytics 1.0.0Image Conversion 1.0.0Unity Web Request 1.0.0Unity Web Request WWW 1.0.0Unity Web Request Audio 1.0.0Unity Web Request Texture 1.0.0Unity Web Request Asset Bundle 1.0.0
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