glTFast Visual Scripting Nodes
Load and manage glTF/glb 3D models directly within Unity Visual Scripting. This node library provides visual scripting integration for the glTFast loader, enabling non-programmers to dynamically load models from URLs with built-in file caching. Includes sample scenes demonstrating model loading and runtime manipulation.
com.from2001.gltfast-visualscripting-nodes Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/gltfast-visualscripting-nodes.git?path=glTFast_VisualScriptingNodes/Packages/com.from2001.gltfast-visualscripting-nodes README Markdown
Copy this to your project's README.md
## Installation
Add **glTFast Visual Scripting Nodes** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/gltfast-visualscripting-nodes.git?path=glTFast_VisualScriptingNodes%2FPackages%2Fcom.from2001.gltfast-visualscripting-nodes
```
[](https://www.pkglnk.dev/pkg/gltfast-visualscripting-nodes)Dependencies (11)
README
glTFast Visual Scripting Nodes
Unity Visual Scripting node library for glTF/glb 3d models
Features
- Load glTF/glb models with URL
- File cache
Install via OpenUPM command-line interface
# Install openupm-cli
npm install -g openupm-cli
# Go to your unity project directory
cd YOUR_UNITY_PROJECT_DIR
# Install package: Use -f option to avoid install error
openupm add -f com.from2001.gltfast-visualscripting-nodes
How to Use
Notice: Check "Coroutine" in the "On Start Event" triger node.
Samples
- Load glb model
- Load glb model and rotate
ToDo
Make usage samplesVisionOS Supportimplement Cache featureadd target Gameobject as an input portadd size adjustment option
Repositories
Others
Comments
No comments yet. Be the first!
Sign in to join the conversation
Sign In