Rewired.UI.Hotkeys
Brings hotkeys into UI, based on Rewired advanced input system for Unity
com.am1goo.rewired.ui.hotkeys Unity Compatibility
Unity 6 Not tested
2023.2 Supported
2023.1 Supported
2022.3 LTS Supported
2021.3 LTS Supported
2020.3 LTS Supported
2019.4 LTS Supported
Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/hotkeys.git 
README Markdown
Copy this to your project's README.md
## Installation
Add **Rewired.UI.Hotkeys** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/hotkeys.git
```
[](https://www.pkglnk.dev/pkg/hotkeys)README
Rewired.UI.Hotkeys
A plugin for Guavaman's Rewired Unity Asset that provides an easy-to-use API for showing controller hotkeys to the player at runtime based on their bindings and input method.
Features
- full supports for Rewired's glyphs in UI
- binded to Rewired's actions (you don't miss any of actions)
- fast integration of keyboard, mouse and gamepads glyphs
- batch import for sprites into controller profile
- able to switch to another controller in realtime
How to use
- create controller profiles for each device what you need via context menu
Create->Rewired->Controller Profile
- create
Rewired Hotkeys Managervia top menuWindow->Rewired->Create->Hotkeys Manager (in scene)orWindow->Rewired->Create->Hotkeys Manager (prefab)
- add
RewiredHotkeycomponent into your UI and select specific action what you want to bind
Installation
via Unity Package Manager
The latest version can be installed via package manager using following git URL:
https://github.com/am1goo/Rewired.UI.Hotkeys.git#1.0.4
Requirements
- Unity Engine 2019.x or higher
- Rewired Advanced Input System
Tested in
- Unity 2019.4.x
- Unity 2020.3.x with
- Rewired Advanced Input System 1.1.39.2 (U2019)
- Rewired Advanced Input System 1.1.51.1 (U2022)
Using in
Sin Slayers - RPG with roguelike elements set in a dark fantasy world, where your choices determine how challenging the fights and enemies will be.
Contribute
Contribution in any form is very welcome. Bugs, feature requests or feedback can be reported in form of Issues.
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