Jimmy Scream FPS
Jimmy Scream FPS provides real-time audio feedback for performance monitoring during development. Integrates seamlessly into any scene with prefab-based setup, using escalating sound warnings when frame rates drop below configurable thresholds. Includes both 2D canvas UI and 3D audio debugger options to help identify and track performance issues while playtesting or building.
be.elab.jimmyscreamfps Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/jimmyscreamfps.git README Markdown
Copy this to your project's README.md
## Installation
Add **Jimmy Scream FPS** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/jimmyscreamfps.git
```
[](https://www.pkglnk.dev/pkg/jimmyscreamfps)Used By (1)
README
Store Description
Video
https://www.youtube.com/watch?v=lmMwo4egIPU
Step by step
- Open the scene you want to test
- Go in the prefab folder of the package
- Drag and drop
Canvas Jimmy FPSif you want 2D FPS with sound - Drag and drop
Jimmy Audio FPSif you want just 3D audio debugger - Configure the Audio Source in the prefab drop to change the sound if needed
- Change the Boundary FPS in
Jimmy Screamerif you need to caliber the FPS range. - Click play or build your game
- If you hear the sound of a screaming guy you are under the 60 FPS
- If you hear a bip sound you are under the 40 FPS
- More the game is low in FSP more the sound are high in volume.
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