Gamebase-Loader
Gamebase-Loader provides asset and resource loading functionality for Unity projects. It supports NodeCanvas visual scripting integration when enabled via scripting define symbols, enabling developers to incorporate loading workflows into visual behavior graphs.
com.gamebase.loader 
Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/loader.git README Markdown
Copy this to your project's README.md
## Installation
Add **Gamebase-Loader** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/loader.git
```
[](https://www.pkglnk.dev/pkg/loader)Dependencies (1)
Used By (1)
README
Gamebase-Loader
Table Of Contents
Description
Install
Find Packages/manifest.json in your project and edit it to look like this:
{
"scopedRegistries": [
{
"name": "OpenUPM",
"url": "https://package.openupm.com",
"scopes": [
"com.neuecc",
"com.cysharp",
"com.svermeulen",
"com.coffee",
"com.demigiant",
...
]
}],
"dependencies": {
"com.coffee.git-dependency-resolver": "1.1.3",
"com.coffee.upm-git-extension": "1.1.0-preview.12",
"com.gamebase.loader": "https://github.com/hiyorin/Gamebase-Loader.git",
...
}
}
To update the package, change #{version} to the target version.
Or, use UpmGitExtension to install or update the package.
Usage
NodeCanvas Integration
NodeCanvas is the Complete Visual Behaviour Authoring solution for Unity. For more details see the NodeCanvas docs.
Gamebase integration with NodeCanvas is disabled by default. To enable, you must add the define GAMEBASE_ADD_NODECANVAS to your project, which you can do by selecting Edit -> Project Settings -> Player and then adding GAMEBASE_ADD_NODECANVAS in the Scripting Define Symbols section.
License
This library is under the MIT License.
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