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matifraga
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MrChopper is an online multiplayer game built with Unity that demonstrates advanced networking techniques for real-time gameplay. Features client-server architecture with configurable network parameters, interpolation systems, and snapshot-based state synchronization. Includes built-in network simulation tools for testing latency and packet loss scenarios. Ideal for developers studying multiplayer game networking implementations.

Unity Project

Built with Unity 2017.1.0f3 · download the source from GitHub

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README

Rendered from GitHub

MrChopper - Online CS2D

Special assignment for Advanced Techniques of videogames course at ITBA

Usage

This is a Unity game, to try it please download this repository and import it to Unity.

Commands

Command Functionality
SpaceBar Start the simulation
LeftArrow Move left
RightArrow Move right
DownArrow Move down
UpArrow Move up
K Stops interpolation

Configuration

You can alter this configurations on the client

Parameter Example
serverPort 9000
clientPort 9001
playerId 1
buffDesiredLength 5
maxDiffTime 1
simSpeed 1
frameRate 1/60

You can alter this configurations on the server

Parameter Example
serverPort 9000
clientPort 9001
fakeDelay 0.3
fakePacketLoss 15
snapshotSendRate 60

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