CippSharp.OneShotCoroutine
A solution to run a Coroutine once (ignoring GameObject active status).
com.cippsharpcore.osc 
Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/osc.git README Markdown
Copy this to your project's README.md
## Installation
Add **CippSharp.OneShotCoroutine** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/osc.git
```
[](https://www.pkglnk.dev/pkg/osc)README
Unity-OneShotCoroutine
OneShotCoroutine.cs
Purpose:
The main purpose of OneShotCoroutine is to present a plug 'n' play solution to run coroutines of inactive gameObjects.
Notes:
Consider to check also this newer parallel version of running coroutines from inactive gameObjects and not only them.
Contents:
This repository comes with the main script OneShotCoroutine.cs and few examples of in-code usage of this class and a scene. Full free and open source.
How To Install:
- Option 1 (readonly) now it supports Unity Package Manager so you can download by copy/paste the git url in 'Package Manager Window + Install From Git'. As said this is a readonly solution so you cannot access all files this way.
- Option 2 (classic) download this repository as .zip; Extract the files; Drag 'n' drop the extracted folder in your unity project (where you prefer).
- Option 3 (alternative) add this as submodule / separate repo in your project by copy/paste the git url
- Option 4 (vintage) use the old ".unitypackage"
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