Unity Physics
Unity's C# stateless physics library. Built on top of the Unity C# ECS framework, Unity Physics is network-ready, completely customizable, and built for performance out of the box. Whether you're building the next mobile hit or a new networked multiplayer console experience, Unity Physics leverages the Burst compiler and Job system to scale across a range of hardware.
com.unity.physics 
Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/physics.git README Markdown
Copy this to your project's README.md
## Installation
Add **Unity Physics** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/physics.git
```
[](https://www.pkglnk.dev/pkg/physics)Dependencies (7)
Used By (1)
README
About Unity Physics
The Unity Physics package provides a stateless, high-performance constrained rigid body simulation.
Installing Unity Physics
To install this package, follow the instructions in the Getting Started documentation.
Using Unity Physics
For information on how to use the Unity Physics package, see the User manual.
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