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Install via UPM

Add to Unity Package Manager using this URL

https://www.pkglnk.dev/pool.git

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## Installation

Add **UniPool** to your Unity project via Package Manager:

1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/pool.git
```

[![pkglnk](https://www.pkglnk.dev/badge/pool.svg?style=pkglnk)](https://www.pkglnk.dev/pkg/pool)

Used By (4)

README

UniPool

Simple Object Pool Library for Unity

ObjectPools

1. ObjectPool<T>

最基础的Pool,可以通过:

  • Request - 获取对象,如果Pool为空,则抛出PoolException
  • Release - 放回对象

2. AutoAllocatePool<T>

ObjectPool的基础上,拥有自动创建对象功能, T满足new()约束。 在作Request请求时,若Pool为空,则自动new T();

3. ComponentPool<T>

1 . 基本特性

  • 这个类型的Pool专门用来存储UnityEngine.Component类型的对象。

  • 每个ComponentPool在场景中都有一个与之绑定的gameObject对象. 且该gameObject默认为active=false

  • 所有释放回Pool中的对象,都会成为Pool的gameObject的子节点

2 . Global模式

ComponentPool的构造函数中有global变量, 默认为true,即会gameObject标记为DontDestroyOnLoad,不会随场景销毁而销毁。

4. ResourcesComponentPool<T>

ComponentPool基础上,拥有了从Resources目录下自动加载Prefab的功能.

构造函数

ResourcesComponentPool(string name,string path)

path 指定了prefab要加载的路径

Collections Pools

1. ListPool<T>

可获取List<T>对象

2. SetPool<T>

可获取HashSet<T>对象

3. DictPool<K,V>

可获取Dictionary<K,V>对象

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