Qunity
Import Quake maps created in Trenchbroom directly into Unity with this comprehensive map importer. Qunity includes built-in WAD texture support, handles multiple render pipelines (Base, URP, HDRP), and supports Unity 2021-2023. Based on the proven Qodot/FuncGodot toolset, it streamlines level design workflows for retro and modern game projects alike.
com.chunkycat.qunity 
Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/qunity.git?path=com.chunkycat.qunity README Markdown
Copy this to your project's README.md
## Installation
Add **Qunity** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/qunity.git?path=com.chunkycat.qunity
```
[](https://www.pkglnk.dev/pkg/qunity)README

NOTE: this repository has been archived, development continues here:
https://github.com/QFormatPlugins/Qnity
Qunity
quake map importer for Unity based on Qodot / FuncGodot
Supported Unity Versions:
- 2021.x
- 2022.x
- 2023.x
Supported Render Pipelines:
- Base
- URP
- HDRP
- your own by replacing the base materials
What it is
Qunity is a Unity package for importing Quake maps made with Trenchbroom etc. The package also comes with a Quake WAD importer to remove the need for extracting textures. It is heavily based on Qodot / FuncGodot, a Godot plugin for working with quake maps.
Why is it experimental
Qunity is in a pretty early stage and is in active development. But the base functionality should work as expected. Please file an issue if you run into problems. :-)
Instructions
How to install:
you can install it via Unity's package manager via gitURL:
https://github.com/chunky-cat/Qunity.git?path=/com.chunkycat.qunity
if you don't have git installed in your PATH environment, you can also download the package via github and install it as a local package.
Alternatively, merge the snippet to Packages/manifest.json
{
"scopedRegistries": [
{
"name": "package.openupm.com",
"url": "https://package.openupm.com",
"scopes": [
"com.chunkycat.qunity"
]
}
],
"dependencies": {
"com.chunkycat.qunity": "1.0.7-preview-1"
}
}
Read the Wiki for more informations :-)
Credits
Qunity is a port of Qodot / FuncGodot for Unity.
FuncGodot was created by Hannah "EMBYR" Crawford, Emberlynn Bland, and Tim "RhapsodyInGeek" Maccabe, reworked from the Godot 4 port of Qodot by Embyr, with contributions from members of the FuncGodot, Qodot, Godot, and Quake Mapping Communities.
Both plugins are based on the original Qodot for Godot 3.5 created by Josh "Shifty" Palmer.
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