Scriptable Scenes
Streamline scene management in Unity with a scriptable asset-based system that eliminates hard-coded paths and build indexes. Load and unload scene sets, manage persistent bootstrap scenes, support additive loading, and implement custom transitions—all configured through intuitive Scriptable Objects with full Unity Event integration.
com.chark.scriptable-scenes Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/scriptable-scenes.git#upm README Markdown
Copy this to your project's README.md
## Installation
Add **Scriptable Scenes** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/scriptable-scenes.git#upm
```
[](https://www.pkglnk.dev/pkg/scriptable-scenes)README
Scriptable Scenes
Simple scene loading and management system for Unity Engine, implemented via Scriptable Objects.
:warning: Warning, this is a preview package, expect breaking changes between releases!
Features
- Use assets to reference scenes instead of hard-coding paths or build indexes
- Easily load and unload sets of scenes
- Additively loaded scenes
- Persistent scenes (setup/preload/boostrap scene)
- Custom transition support
- Unity Event support
- Odin Inspector support
Installation
This package can be installed via OpenUPM:
openupm add com.chark.scriptable-scenes
Or via the Unity Package Manager by Installing from a Git URL:
https://github.com/chark/scriptable-scenes.git#upm
Alternatively, manually install by adding the following entry to Packages/manifest.json:
{
"com.chark.scriptable-scenes": "https://github.com/chark/scriptable-scenes.git#upm"
}
If you'd like to install a specific release, replace upm suffix with version number, e.g., v0.0.10. You can find all releases here.
Links
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