Sharp Shuffle Bag
An efficient and convenient shuffle bag implementation.
com.chrisyarbrough.sharpshufflebag 
Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/sharpshufflebag.git?path=SharpShuffleBag.Unity/Packages/com.chrisyarbrough.sharpshufflebag README Markdown
Copy this to your project's README.md
## Installation
Add **Sharp Shuffle Bag** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/sharpshufflebag.git?path=SharpShuffleBag.Unity%2FPackages%2Fcom.chrisyarbrough.sharpshufflebag
```
[](https://www.pkglnk.dev/pkg/sharpshufflebag)README
Sharp Shuffle Bag
An efficient and convenient shuffle bag implementation in C# for .NET and Unity projects.
Usage
ShuffleBag<string> cradle = new() { "Whiskers", "Mia", "Dabbles" };
// Optionally, set a custom random source.
cradle.RandomSource = new SystemRandomSource(seed: 42);
// Retrieve 9 random cat names. Each cat is picked 3 times and no cat is picked twice in a row.
for (int i = 0; i < 9; i++)
{
string randomCat = cradle.Next();
}
Motivation
Random number generators, as often used in games, have characteristics which can feel unnatural to humans. For example, a series of pseudo-random numbers like this:
[1, 2, 3, 4, 1, 1, 1, 1]
The shuffle bag algorithm attempts to make random feel more natural:
- Fill a bag with numbers from 1 to 4
- Pick a random number from the bag
- Continue until the bag is empty
- Refill the bag
This will produce a non-repeating series like this:
[3, 4, 1, 2, 4, 3, 2, 1]
The Sharp Shuffle Bag implements this algorithm without causing unnecessary GC allocations and with consistent, fast performance. The randomization happens in-place while calling Next() and therefore avoids the larger performance spike of reshuffling/refilling the bag when it's empty.
Support
- .NET Standard 2.1
- Unity 2021.3 or newer
Features
- Use the
ShuffleBag<T>class to define a collection of items of type T. - Use
shuffleBag.Next()to get the next random item from the bag. The bag will never empty. - Consecutive calls of
Next()will never return the same item twice. - Use
shuffleBag.Next(markUsed: true)for a fixed-size bag. - Efficient implementation: The underlying collection is not resized, instead, an index is used to perform the random selection.
- Set a custom
RandomSourcefor fine-grained control (e.g. to make the bag deterministic or set a seed). Shuffle.FisherYates(IList<T> list)utility method to shuffle a list in-place.
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