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Install via UPM

Add to Unity Package Manager using this URL

https://www.pkglnk.dev/static-asset-loader.git

README Markdown

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## Installation

Add **Static Asset Loader** to your Unity project via Package Manager:

1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/static-asset-loader.git
```

[![pkglnk](https://www.pkglnk.dev/badge/static-asset-loader.svg?style=pkglnk)](https://www.pkglnk.dev/pkg/static-asset-loader)

Used By (1)

README

Static Asset Loader openupm

Load asset from any project directory by type

Very useful for loading configuration files of editor tools.

Usage

public class MyEditorWindow : EditorWindow
{
    private static MyScriptableObject LoadConfiguration()
    {
        return StaticAssetLoader.LoadAsset<MyScriptableObject>();
    }
}

Installation

Install via OpenUPM

The package is available on the openupm registry. It's recommended to install it via openupm-cli.

openupm add com.skibitsky.static-asset-loader

Install via Git URL

Open Packages/manifest.json with your favorite text editor. Add the following line to the dependencies block.

{
    "dependencies": {
        "com.skibitsky.static-asset-loader": "https://github.com/skibitsky/static-asset-loader.git"
    }
}

Notice: Unity Package Manager records the current commit to a lock entry of the manifest.json. To update to the latest version, change the hash value manually or remove the lock entry to resolve the package.

"lock": {
  "com.skibitsky.static-asset-loader": {
    "revision": "master",
    "hash": "..."
  }
}

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