Unclaimed Package Is this your package? Claim it to unlock full analytics and manage your listing.
Claim This Package

Install via UPM

Add to Unity Package Manager using this URL

https://www.pkglnk.dev/staticevil.git?path=Assets

README Markdown

Copy this to your project's README.md

Style
Preview
pkglnk installs badge
## Installation

Add **Static Evil** to your Unity project via Package Manager:

1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/staticevil.git?path=Assets
```

[![pkglnk](https://www.pkglnk.dev/badge/staticevil.svg?style=pkglnk)](https://www.pkglnk.dev/pkg/staticevil)

README

StaticEvil

MIT license

If you heard about need to clean up statics – you know for what it is.

How to install

From remote repository

Add in Packages/manifest.json to dependencies:

"com.danand.staticevil": "https://github.com/Danand/StaticEvil.git#0.1.0-package-unity",

From local path

From local repository
"com.danand.staticevil": "file:///D/repos/StaticEvil/.git#0.1.0-package-unity",
From local working copy
"com.danand.staticevil": "file:D:/repos/StaticEvil/Assets",
What is the difference?

Local repository is resolved just like normal Git repository with optionally specified revision.
Local working copy is being copied "as is" into dependent project, without running any Git process.

Don't forget to reference StaticEvil via Assemly Definitions.

How to use

private static Evil<ShopManager> shopManager;

Comments

No comments yet. Be the first!