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Install via UPM

Add to Unity Package Manager using this URL

https://www.pkglnk.dev/texturebrowser.git

README Markdown

Copy this to your project's README.md

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## Installation

Add **Texture Browser** to your Unity project via Package Manager:

1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/texturebrowser.git
```

[![pkglnk](https://www.pkglnk.dev/badge/texturebrowser.svg?style=pkglnk)](https://www.pkglnk.dev/pkg/texturebrowser)

README

Texture Browser

TBROWSERLOGO

Editor window that displays a grid of textures, similar to old school map editors like Valve's Hammer Editor.

Features

  • drag & drop into scene view
  • auto-magic Material generation if none-exists already
  • search, favourites and filter by open scene usage
  • adjustable preview size
  • preferences UI for default folders + shader to use when generating new materials
  • works with RealtimeCSG, which is the main reason I made this
  • more soon stuff maybe?

Textures pictured in the screenshot are from the wonderful Torment pack by Strideh

Unity_2025-04-16_01-08-30

Installation & Usage

  • download package and unzip to /Packages folder, or just copy paste the contents of /Editor into your project.
  • open via menu Low End Games/Texture Browser
  • I'll add proper package installation soon!?

Preferences

  • configure folders used for texture and material scanning
  • select a default shader & main texture keyword for generating materials

image

If you find this tool useful, feel free to make a donation :)

Support me on Ko-fi

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