Texture Browser
Browse and manage textures efficiently with an editor window grid interface inspired by classic map editors like Hammer. Drag and drop textures directly into your scene, automatically generate materials when needed, and organize your texture library with search, favorites, and filtering options. Includes configurable preferences for default folders and shader selection. Ideal for level design and RealtimeCSG workflows.
com.low-end-games.texturebrowser Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/texturebrowser.git README Markdown
Copy this to your project's README.md
## Installation
Add **Texture Browser** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/texturebrowser.git
```
[](https://www.pkglnk.dev/pkg/texturebrowser)README
Texture Browser
Editor window that displays a grid of textures, similar to old school map editors like Valve's Hammer Editor.
Features
- drag & drop into scene view
- auto-magic Material generation if none-exists already
- search, favourites and filter by open scene usage
- adjustable preview size
- preferences UI for default folders + shader to use when generating new materials
- works with RealtimeCSG, which is the main reason I made this
- more soon stuff maybe?
Textures pictured in the screenshot are from the wonderful Torment pack by Strideh
Installation & Usage
- download package and unzip to
/Packagesfolder, or just copy paste the contents of/Editorinto your project. - open via menu
Low End Games/Texture Browser - I'll add proper package installation soon!?
Preferences
- configure folders used for texture and material scanning
- select a default shader & main texture keyword for generating materials
If you find this tool useful, feel free to make a donation :)
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