
Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/uninetty.git README Markdown
Copy this to your project's README.md
## Installation
Add **UniNetty** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/uninetty.git
```
[](https://www.pkglnk.dev/pkg/uninetty)README
UniNetty Project
UniNetty is a port of Azure/DotNetty, an asynchronous event-driven network framework designed for developing high-performance, maintainable protocol servers and clients, fully compatible with Unity3D.
If you'd like to support the project, we'd appreciate starring(⭐) our repos on Github for more visibility.
🚀 Features
- Unity3D Compatibility : Integrate DotNetty's functionality into Unity projects, simplifying the implementation of networking features.
- Unified API for various transport types : blocking and non-blocking socket
- Flexible Event Model : Based on a flexible and extensible event model which allows clear separation of concerns
- Highly Customizable Thread Model : single thread, one or more thread pools such as SEDA
- Datagram Socket : True connectionless datagram socket support
UniNetty is divided into multiple modules, each contained in its own folder:
- UniNetty.Logging : Logging framework used internally by UniNetty
- UniNetty.Common : Provides utility functions and common components for asynchronous and concurrent operations.
- UniNetty.Buffers : Manages efficient memory allocation and deallocation for network data buffers.
- UniNetty.Transport : Implements core TCP and UDP transport functionalities with scalable event loop support.
- UniNetty.Codecs : Handles encoding and decoding of data across network channels.
- UniNetty.Codecs.Http : Supports HTTP/1.1 and handles full HTTP request/response lifecycle.
- UniNetty.Codecs.Mqtt : Implements MQTT protocol for IoT communication with efficient message handling.
- UniNetty.Codecs.Protobuf : Facilitates Protocol Buffers serialization and deserialization for compact binary communication.
- UniNetty.Codecs.Redis : Implements Redis protocol for building Redis-compatible servers or clients.
- UniNetty.Handlers : Includes handlers for SSL/TLS, WebSocket, and other essential network features.
- UniNetty.Examples : Examples of usage
- UniNetty.Editor : Editor
⚡ Getting Started
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⚙ How it Works
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📚 Documentation & Links
UniNetty Links
Official Links
🅾 License
UniNetty is licensed under MIT license, see LICENSE.txt for more information.
📹 Demo Video
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