Hotspot UV
Hotspot UV automates UV mapping for texture atlases in ProBuilder by letting you define hotspot regions on textures and apply them to model faces. Create reusable hotspot definitions, visually draw UV regions with grid snapping and pan/zoom tools, then quickly assign them to your geometry without manual UV editing.
com.bennykok.unity-hotspot-uv Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/unity-hotspot-uv.git README Markdown
Copy this to your project's README.md
## Installation
Add **Hotspot UV** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/unity-hotspot-uv.git
```
[](https://www.pkglnk.dev/pkg/unity-hotspot-uv)Dependencies (1)
README
Hotspot UV
Preview https://twitter.com/BennyKokMusic/status/1355014412990517253

Update v1.1.0
Thanks to @danielnagy89 (twitter)'s suggestion, I had to implement this real quick!

Setup steps
- UPM -> Install via Git Url -> https://github.com/BennyKok/unity-hotspot-uv.git
- Create a HotspotTexture for each texture you want to use!
- Double click to open the RectCreator
- Draw out the rect (undo, grid snapping, pan & zoom)
- Assign materials with the same texture to your objects
- Click the "+" icon in the Hotspot Selection in the ProBuilder window to assign the target HotspotTexture
- Hotspot and face you selected!

* Example texture from https://github.com/leukbaars/DreamUV/blob/master/example_atlas.png
About Hotspotting
You can learn more about it here!
https://github.com/leukbaars/DreamUV#hotspotting
Explore
Feel free to check me out!! :)
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