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Install via UPM

Add to Unity Package Manager using this URL

https://www.pkglnk.dev/unityweldkr.git?path=Assets/UnityWeld

README Markdown

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## Installation

Add **Unity Weld KR** to your Unity project via Package Manager:

1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/unityweldkr.git?path=Assets%2FUnityWeld
```

[![pkglnk](https://www.pkglnk.dev/badge/unityweldkr.svg?style=pkglnk)](https://www.pkglnk.dev/pkg/unityweldkr)

README

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UnityWeldKR : extensions, bug fixes and updates for UnityWeld

This project is a original fork of UnityWeld(Real-Serious-Games) with the goal of being actively maintained.

Introduction

This project aims to provide a robust and efficient data binding solution for Unity developers, facilitating seamless integration and synchronization between data models and UI components.

Why Data Binding?

In Unity development, managing the state and synchronization of UI components with data models can be challenging and error-prone. Our Data Binding System addresses these challenges by offering:

  • Ease of Use: Simple and intuitive APIs to bind data models with UI components.
  • Flexibility: Support for various data types and custom binding behaviors.
  • Performance: Optimized for minimal overhead and efficient updates.
  • Scalability: Suitable for small projects to large-scale applications with complex UI structures.

Key Features

Key Features

  • Automatic Updates: Automatically updates UI elements when the underlying data changes.
  • One-Way Binding: Supports one-way data binding, ensuring that changes in the in the data models are reflected to UI.
  • Two-Way Binding: Supports two-way data binding, ensuring that changes in the UI are reflected in the data model.
  • Event Binding: Supports event-binding, which sends UI event to data binding function.
  • Customizable: Easily extendable to support custom data types and binding rules.

Demo

Copy 'UnityWeld/Demo/UnityWeldDemo.unity' into Assets Folder.

Download

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License

This project is licensed under the MIT License - see the LICENSE.md file for details.

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