ZBase.Foundation.FixedArrays
ZBase.Foundation.FixedArrays uses C# source generators to create fixed-size arrays, eliminating heap allocations and improving performance for time-critical game code. Ideal for scenarios requiring predictable memory patterns, stack allocation, and reduced garbage collection overhead in performance-sensitive systems.
Unity Project
Built with Unity 2021.3.20f1 · download the source from GitHub

Dependencies (38)
Unity UI 1.0.0JetBrains Rider Editor 3.0.21com.unity.feature.2d 1.0.0VS Code Editor 1.2.5AI 1.0.0UI 1.0.0VR 1.0.0XR 1.0.0TextMeshPro 3.0.6Wind 1.0.0Audio 1.0.0Cloth 1.0.0IMGUI 1.0.0Umbra 1.0.0Video 1.0.0Physics 1.0.0Terrain 1.0.0Tilemap 1.0.0Visual Studio Editor 2.0.18Director 1.0.0Vehicles 1.0.0Animation 1.0.0Physics 2D 1.0.0com.unity.modules.androidjni 1.0.0UI Elements 1.0.0Asset Bundle 1.0.0JSON Serialize 1.0.0Screen Capture 1.0.0Particle System 1.0.0Terrain Physics 1.0.0Unity Analytics 1.0.0Image Conversion 1.0.0Unity Web Request 1.0.0Unity Web Request WWW 1.0.0Unity Web Request Audio 1.0.0Unity Web Request Texture 1.0.0Unity Web Request Asset Bundle 1.0.0org.nuget.system.runtime.compilerservices.unsafe 6.0.0
README
Fixed-size Array
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