Mace is a MVVM framework that helps you structure UI and game logic by separating concerns into Models, Views, and ViewModels. It provides observable classes—ObservableVariable, ObservableCollection, and ObservableCommand—that automatically sync data between layers, reducing boilerplate and making complex UI systems maintainable and testable.
https://www.pkglnk.dev/mace.git Uice is a MVVM UI framework for Unity built on uGui, enabling clean separation between UI logic and presentation. It provides a layered view hierarchy system, ViewModel binding, and structured workflows that allow programmers and designers to collaborate efficiently on runtime UI development.
https://www.pkglnk.dev/uice.git 
Sky: Children of the Light like geometry grass shader
https://www.pkglnk.dev/skygrass.git 
Pepersistence is an extensible save/load system that simplifies game data persistence in Unity. It provides a flexible architecture through ISaveData and ISavable interfaces, supporting custom serialization handlers and seamless integration with dependency injection frameworks. Built on Json.NET, it reduces boilerplate code for managing game state across your project.
https://www.pkglnk.dev/pepersistent.git 