
Project
Habrador/Computational-geometry Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
https://www.pkglnk.dev/computational-geometry.git 
Project
Habrador/Self-driving-vehicle Simulation of path planning for self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.
https://www.pkglnk.dev/self-driving-vehicle.git 
Project
Habrador/Ten-Minute-Physics-Unity Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own XPBD based physics engine. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.
https://www.pkglnk.dev/ten-minute-physics-unity.git 