
Project
Matthew-J-Spencer/pushing-unity Demonstrates advanced rendering optimization techniques through 9 complete project levels showcasing Unity's maximum performance capabilities. Includes implementations of DOTS (Burst, Jobs, ECS), RenderMeshInstanced, DrawMeshInstancedIndirect, and data-oriented design patterns to achieve efficient large-scale rendering while minimizing external calls.
https://www.pkglnk.dev/pushing-unity.git 