Seanba

Seanba

0 packages
12 projects
876 stars
Seanba

SuperTiled2Unity

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SuperTiled2Unity
Project
Seanba/SuperTiled2Unity

Imports Tiled files to Unity. Better than regular Tiled2Unity.

https://www.pkglnk.dev/supertiled2unity.git
Seanba

Aseprite2Unity

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Aseprite2Unity
Project
Seanba/Aseprite2Unity

Import Aseprite sprite files directly into Unity. Aseprite2Unity automatically converts .ase and .aseprite files into prefabs containing sprite frames and animations, streamlining your pixel art workflow. Requires Unity 2018.3 or later.

https://www.pkglnk.dev/aseprite2unity.git
Seanba

Unity

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Unity
Project
Seanba/Tiled2Unity-MegaDad

Introducing Mega Dad Adventures test suite for Tiled2Unity to GitHub

https://www.pkglnk.dev/tiled2unity-megadad.git
Seanba

SuperPrefabReplacement

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SuperPrefabReplacement
Project
Seanba/SuperPrefabReplacement

An example of replacing Tiled objects with prefabs, automatically, during import into Unity

https://www.pkglnk.dev/superprefabreplacement.git
Seanba

SuperMovingPlatform

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SuperMovingPlatform
Project
Seanba/SuperMovingPlatform

Learn how to leverage SuperTiled2Unity Custom Importers to seamlessly integrate prefabs into your Tiled Map Editor files. This project demonstrates practical implementation of dynamic moving platforms through custom importers, providing a complete example you can adapt for your own tile-based level design workflow.

https://www.pkglnk.dev/supermovingplatform.git
Seanba

ST2U GroundUpSort

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ST2U GroundUpSort
Project
Seanba/ST2U_GroundUpSort

Advanced Sorting for Overhead Maps

https://www.pkglnk.dev/st2u-groundupsort.git
Seanba

ST2U TileProperties

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ST2U TileProperties
Project
Seanba/ST2U_TileProperties

SuperTiled2Unity Example of Retrieving Custom Properties from Tiles

https://www.pkglnk.dev/st2u-tileproperties.git
Seanba

ST2U NormalMaps

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ST2U NormalMaps
Project
Seanba/ST2U_NormalMaps

Implement normal mapping in Tiled maps using SuperTiled2Unity. This guide provides a complete workflow including shader creation, texture preparation with anti-seam padding, material setup, and layer configuration to achieve per-tileset normal-mapped rendering in your Unity projects. Requires one tileset per layer to function correctly.

https://www.pkglnk.dev/st2u-normalmaps.git
Seanba

ScriptedImporter PrefabOrder

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ScriptedImporter PrefabOrder
Project
Seanba/ScriptedImporter_PrefabOrder

Demonstrates a bug in Unity's Scripted Importers where child object hierarchy order is not preserved when instantiating prefabs. Contains a reproducible test case showing how prefab children are reordered alphabetically instead of maintaining their original hierarchy order, which can cause rendering issues in UI-heavy scenes. Useful for understanding and reporting this importer limitation.

https://www.pkglnk.dev/scriptedimporter-prefaborder.git
Seanba

ST2U CustomImporterPhysicsMaterial

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ST2U CustomImporterPhysicsMaterial
Project
Seanba/ST2U_CustomImporterPhysicsMaterial

Quick and easy example of using a Custom Importer to add Physics Material to a layer

https://www.pkglnk.dev/st2u-customimporterphysicsmaterial.git
Seanba

ST2U SwapTexture

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ST2U SwapTexture
Project
Seanba/ST2U_SwapTexture

Enable seamless texture swapping for tile-based maps created with SuperTiled2Unity. This example demonstrates how to swap tileset textures without sprite atlasing artifacts by disabling atlasing, adding manual tile padding, and implementing custom shaders. Ideal for developers building games that require visual theme variations or seasonal map changes.

https://www.pkglnk.dev/st2u-swaptexture.git
Seanba

ScriptedImporter LostPrefabInstances

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ScriptedImporter LostPrefabInstances
Project
Seanba/ScriptedImporter_LostPrefabInstances

Demonstrates a Prefab Instances bug related to ScriptedImporter workflows. This example project helps developers understand and identify issues with prefab instance references that may be lost during custom import processes, providing a foundation for debugging similar problems in your own projects.

https://www.pkglnk.dev/scriptedimporter-lostprefabinstances.git