
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
https://www.pkglnk.dev/nodegraphprocessor.git 
A collection of production-ready custom passes for HDRP that extends the rendering pipeline with advanced visual effects. Includes edge detection (TIPS), gaussian blur with masking, object outlines, see-through effects, and AR compositing. Fully compatible with Unity 2022.3 and HDRP 14.x, with source code and shader implementations provided for customization.
https://www.pkglnk.dev/hdrp-custom-passes.git 
Adds support for camera stacking in HDRP ONLY FOR UI
https://www.pkglnk.dev/hdrp-ui-camera-stacking.git?path=Assets%2Fcom.alelievr.hdrp-ui-camera-stacking 
Mixture is a node-based texture generation tool that enables real-time creation of procedural textures through a visual graph interface. Built on GPU-accelerated computation and fully compatible with ShaderGraph, it supports all render pipelines and provides a simple C# API for customization and integration into your workflow.
https://www.pkglnk.dev/mixture.git?path=Packages%2Fcom.alelievr.mixture 
Node Graph Processor is a visual node editor framework built on Unity's GraphView and UIElements for creating data processing graphs, conditional logic, and dependency chains. It provides a powerful C# API for implementing custom nodes and supports large graphs with excellent performance, making it ideal for developers building visual scripting systems, shader graphs, or complex game logic workflows.
https://www.pkglnk.dev/node-graph-processor.git#upm 