
A micro-framework for creating Behavior Trees based upon the builder pattern
https://www.pkglnk.dev/behavior-tree.git 
Fluid Dialogue is a visual graph-based dialogue system for Unity that lets you build complex branching conversations through drag-and-drop editing. Create custom actions and conditions, manage dialogue state with a built-in variable database, and integrate with your own UI or use the provided event-driven starter example.
https://www.pkglnk.dev/ashblue-dialogue.git 
Character stat management tool for visual stat editing with modifier support.
https://www.pkglnk.dev/stats.git 
Manage quests and subtasks in your Unity game with an easy-to-use system inspired by Skyrim and The Witcher 3. Features ScriptableObject-based quest definitions, built-in save/load support, event hooks for game logic integration, and a customizable UI prefab to get running in minutes. Includes debug utilities and comprehensive test coverage.
https://www.pkglnk.dev/quest-journal.git 
CLI to automatically generate a Unity Package Manager project
https://www.pkglnk.dev/oyster-package-generator.git 