
Project
chromealex/ecs ECS for Unity with full game state automatic rollbacks
https://www.pkglnk.dev/chromealex-ecs.git 
Package
chromealex/ME.BECS ME.BECS is a high-performance Entity Component System (ECS) framework optimized for Burst compilation and parallel execution. It delivers zero-GC allocations, deterministic gameplay, and networking support through fast world serialization and rollback capabilities. Includes comprehensive addons for transforms, pathfinding, fog of war, units, and effects, plus powerful editor tools for hierarchy inspection, replay analysis, and component debugging.
https://www.pkglnk.dev/becs.git 