UniKart is a simple asset that includes a controller for driving a kart.
https://www.pkglnk.dev/unikart.git This is a shader that renders solid-colored shadows on an Unlit surface, giving it a flat appearance.
https://www.pkglnk.dev/toy-shader.git Vertex Animation Texture (VAT) system for Unity 6 with URP support enables efficient skeletal animation baking and playback using texture-based vertex data. Features a complete pipeline with VATBaker for baking animations, VATData for storing texture-based animation information, and VATPlayer for runtime playback, all integrated with Shader Graph for flexible material creation.
https://www.pkglnk.dev/vat-system.git Merges vertices of a mesh that are within a specified distance and whose normals differ by less than a specified angle, reducing vertex count while preserving surface shape.
https://www.pkglnk.dev/mesh-vertex-welder.git A lightweight pathfinding library based on Dijkstra’s algorithm for Unity.
https://www.pkglnk.dev/distancemappathfinding.git Generate Texture2D thumbnails from GameObjects and prefabs at runtime using an in-game camera. Perfect for creating dynamic preview images, inventory icons, or UI thumbnails without requiring offline rendering or external tools. Supports camera views, individual objects, and prefabs with simple, straightforward API.
https://www.pkglnk.dev/runtime-thumbnails.git No description provided
https://www.pkglnk.dev/toyscreenshadergraph.git This is a shader that renders solid-colored shadows on an Unlit surface, giving it a flat appearance.
https://www.pkglnk.dev/toy-shader-graph.git 