Animation Auto Assignment
Automatically repairs and maintains animation property paths when your hierarchy changes. This Editor Extension tracks modifications to your scene structure and updates animator references in real-time, eliminating the tedious manual process of reassigning animation paths after reorganizing your GameObject hierarchy.
cat.natsuneko.animation-auto-assignment 
Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/animation-auto-assignment.git?path=Assets/NatsunekoLaboratory/HierarchyStalker README Markdown
Copy this to your project's README.md
## Installation
Add **Animation Auto Assignment** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/animation-auto-assignment.git?path=Assets%2FNatsunekoLaboratory%2FHierarchyStalker
```
[](https://www.pkglnk.dev/pkg/animation-auto-assignment)README
Animation Auto Assignment
Unity Editor Extension that tracks changes on hierarchy and automatically repairs animation property paths.
Installation
- Download UnityPackage from Natsuneko Laboratory
- Clone GitHub Repository
License
MIT by @6jz
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