Constraint by Humanoid
Automatically configures IConstraint components according to Unity's Humanoid Rules, streamlining rigging workflows in the editor. Eliminates manual constraint setup by applying industry-standard humanoid conventions to your character rigs.
cat.natsuneko.constraint-by-humanoid 
Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/constraint-by-humanoid.git?path=Assets/NatsunekoLaboratory/ConstraintByHumanoid README Markdown
Copy this to your project's README.md
## Installation
Add **Constraint by Humanoid** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/constraint-by-humanoid.git?path=Assets%2FNatsunekoLaboratory%2FConstraintByHumanoid
```
[](https://www.pkglnk.dev/pkg/constraint-by-humanoid)README
Constraint by Humanoid - Unity Editor Extension
A Unity editor extension that configures IConstraint component based on Unity Humanoid Rules.
Requirements
- Unity 2018.4 or later
How to use
None, this editor extension is automatically enabled/worked
License
MIT by @6jz
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