Unity Addressable Importer
ForkAutomatically mark assets as addressable based on customizable path patterns. Define simple rules to streamline your addressable asset workflow and eliminate manual configuration, improving project organization and reducing setup time for asset management in your builds.
com.littlebigfun.addressable-importer Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/codewriter-packages-addressable-importer.git 
README Markdown
Copy this to your project's README.md
## Installation
Add **Unity Addressable Importer** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/codewriter-packages-addressable-importer.git
```
[](https://www.pkglnk.dev/pkg/codewriter-packages-addressable-importer)Dependencies (1)
README
Unity Addressable Importer
A simple rule-based addressable asset importer. The importer marks assets as addressable, by applying to files having a path matching the rule pattern.
Table of Contents
Install Package
Install via OpenUPM
The package is available on the openupm registry. It's recommended to install it via openupm-cli.
openupm add com.littlebigfun.addressable-importer
Install via Git URL
Open Packages/manifest.json with your favorite text editor. Add the following line to the dependencies block.
{
"dependencies": {
"com.littlebigfun.addressable-importer": "https://github.com/favoyang/unity-addressable-importer.git"
}
}
Notice: Unity Package Manager records the current commit to a lock entry of the manifest.json. To update to the latest version, change the hash value manually or remove the lock entry to resolve the package.
"lock": {
"com.littlebigfun.addressable-importer": {
"revision": "master",
"hash": "..."
}
}
How to Use
See usage
Contributors ✨
Thanks goes to these wonderful people (emoji key):
This project follows the all-contributors specification. Contributions of any kind welcome!
Media
Icons made by Freepik from flaticon.com
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