Editor Iteration Profiler
The Editor Iteration Profiler is an Editor tool which monitors domain reloads. It makes use of the Profiler and works by collecting and storing the relevant frames of the domain reload. Main features: ▪ Enter/Exit playmode domain reload monitoring ▪ Script Compilation monitoring ▪ Ability to export its data or Profiler data to a number of formats such as CSV, HTML, JSON, etc.
com.unity.editoriterationprofiler Unity Compatibility
Unity 6 Not tested
2023.2 Supported
2023.1 Supported
2022.3 LTS Supported
2021.3 LTS Supported
2020.3 LTS Supported
2019.4 LTS Supported
Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/editoriterationprofiler.git 
README Markdown
Copy this to your project's README.md
## Installation
Add **Editor Iteration Profiler** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/editoriterationprofiler.git
```
[](https://www.pkglnk.dev/pkg/editoriterationprofiler)README
Editor Iteration Profiler
Assists in capturing frames from the Profiler of Domain Reloads in the Unity Editor. Compatible with Unity 2019.3+.
Please see the forum post for details on how to use, gotchas, etc. https://forum.unity.com/threads/introducing-the-editor-iteration-profiler.908390/
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