Reanimation
An alternative animator for Unity tailored for traditional animation
com.aarthificial.reanimation 
Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/reanimation.git README Markdown
Copy this to your project's README.md
## Installation
Add **Reanimation** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/reanimation.git
```
[](https://www.pkglnk.dev/pkg/reanimation)README
Reanimator
Reanimator is a custom animator for Unity created to simplify the development of Astortion.
It's tailored specifically for traditional animations - animations represented by a series of
cels displayed one after the other.
It's not modeled using a finite state machine but rather a tree-like graph - mitigating
the "transition hell" problem while still providing all the basic functionalities you would expect
an animation system to provide:
- animation switching
- transitional/one-off animations
- percentage-driven animations
- animation overrides
- events
Installation
Reanimator can be installed as a unity package using this url:
https://github.com/aarthificial/reanimation.git
I'm still not sure if and when it will land on the Asset Store.
Release video:
Please note, however, that I'm not claiming that this solution is better than the built-in animator.
It's an interesting alternative, that's it.
I'm releasing it due to a lot of requests I got under my devlog,
not because I'm trying to popularize it or something.
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