SelectiveBloom enables selective bloom effects on specific objects and global scene brightness adjustment in Unity. Control bloom intensity per-object or scene-wide to enhance visual quality and create atmospheric lighting effects without affecting entire scenes uniformly. Ideal for highlighting key elements, creating glowing effects on UI or gameplay objects, and fine-tuning post-processing aesthetics with granular control.
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Built with Unity 2018.4.1f1 · download the source from GitHub
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In-App Purchasing 2.0.3 39TextMeshPro 1.3.0 Advertisement Legacy 2.0.8AI 1.0.0Analytics Library 3.2.2Animation 1.0.0Asset Bundle 1.0.0Audio 1.0.0Cloth 1.0.0com.unity.package-manager-ui 2.0.7Director 1.0.0Image Conversion 1.0.0IMGUI 1.0.0JSON Serialize 1.0.0Particle System 1.0.0Physics 1.0.0Physics 2D 1.0.0Screen Capture 1.0.0Terrain 1.0.0Terrain Physics 1.0.0Tilemap 1.0.0UI 1.0.0UI Elements 1.0.0Umbra 1.0.0Unity Analytics 1.0.0Unity Version Control 1.2.15Unity Web Request 1.0.0Unity Web Request Asset Bundle 1.0.0Unity Web Request Audio 1.0.0Unity Web Request Texture 1.0.0Unity Web Request WWW 1.0.0Vehicles 1.0.0Video 1.0.0VR 1.0.0Wind 1.0.0XR 1.0.0
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