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crazyshader
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SelectiveBloom enables selective bloom effects on specific objects and global scene brightness adjustment in Unity. Control bloom intensity per-object or scene-wide to enhance visual quality and create atmospheric lighting effects without affecting entire scenes uniformly. Ideal for highlighting key elements, creating glowing effects on UI or gameplay objects, and fine-tuning post-processing aesthetics with granular control.

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Built with Unity 2018.4.1f1 · download the source from GitHub

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