SelectiveBloomURP implements localized bloom post-processing for Universal Render Pipeline, enabling selective bloom effects on specific objects or screen regions. Features precise control over bloom intensity, threshold, and affected areas, allowing developers to create atmospheric lighting effects without applying bloom globally. Optimized for URP, it provides an efficient solution for enhancing visual quality in games with targeted glow effects on UI elements, emissive surfaces, or environmen
Unity Project
Built with Unity 2019.4.10f1 · download the source from GitHub
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Vivid RP 7.3.1 1AI 1.0.0Animation 1.0.0Asset Bundle 1.0.0Audio 1.0.0Cloth 1.0.0com.unity.modules.androidjni 1.0.0Director 1.0.0Image Conversion 1.0.0IMGUI 1.0.0JSON Serialize 1.0.0Particle System 1.0.0Physics 1.0.0Physics 2D 1.0.0Screen Capture 1.0.0Terrain 1.0.0Terrain Physics 1.0.0Tilemap 1.0.0UI 1.0.0UI Elements 1.0.0Umbra 1.0.0Unity Analytics 1.0.0Unity UI 1.0.0Unity Web Request 1.0.0Unity Web Request Asset Bundle 1.0.0Unity Web Request Audio 1.0.0Unity Web Request Texture 1.0.0Unity Web Request WWW 1.0.0Vehicles 1.0.0Video 1.0.0VR 1.0.0Wind 1.0.0XR 1.0.0
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