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crazyshader

SelectiveBloomURP

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SelectiveBloomURP implements localized bloom post-processing for Universal Render Pipeline, enabling selective bloom effects on specific objects or screen regions. Features precise control over bloom intensity, threshold, and affected areas, allowing developers to create atmospheric lighting effects without applying bloom globally. Optimized for URP, it provides an efficient solution for enhancing visual quality in games with targeted glow effects on UI elements, emissive surfaces, or environmen

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Built with Unity 2019.4.10f1 · download the source from GitHub

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