XiDebugDraw
XiDebugDraw is a debug draw librayr for Unity.
com.hww.xidebugdraw 
Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/xidebugdraw.git#upm README Markdown
Copy this to your project's README.md
## Installation
Add **XiDebugDraw** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/xidebugdraw.git#upm
```
[](https://www.pkglnk.dev/pkg/xidebugdraw)README
XiDebugDraw Debugging drawing tool for Unity 3D

Collection of primitives for rendering debug info created by hww
Install
The package is available on the openupm registry. You can install it via openupm-cli.
openupm add com.hww.xidebugdraw
You can also install via git url by adding this entry in your manifest.json
"com.hww.xidebugdraw": "https://github.com/hww/XiDebugDraw.git#upm"
Used Sources
- Unity Wireframe Shaders Great asset, but I decided do not use it while.
- Unity3d Runtime Debug Draw Another great code, but I decided do not use it while.
- CJ Lib - Utility Library for Unity Used by the XiDebutDraw
ToDo
- Add the gizmos API
- To eliminate dependency on Unity3d Runtime Debug Draw
- Add the line thicknes
- Add the spline renderer
- Performance optimization
Known Issues
Because it sues Graphics.DrawMesh method for rendering everything except a texts, the pause in the editor eliminates debuging info. To avoid the issue I use the pause shorcuts in the game.
API
public static void AddLine (Vector3 fromPosition, Vector3 toPosition, Color color, float lineWidth = 1.0f,
float duration = 0,bool depthEnabled = true);
public static void AddTriangle (Vector3 vertex0, Vector3 vertex1, Vector3 vertex2, Color color, float lineWidth,
float duration = 0, bool depthEnabled = true);
public static void AddCross (Vector3 position, Color color, float size,
float duration = 0, bool depthEnabled = true);
public static void AddRay (Vector3 position, Vector3 direction, float size, Color color,
float duration = 0, bool depthEnabled = true);
public static void AddAxes (Transform transform, Color color, float size,
float duration = 0, bool depthEnabled = true);
public static void AddCircle (Vector3 position, Vector3 normal, float radius, Color color,
float duration = 0, bool depthEnabled = true);
public static void AddPlane (Vector3 position, Vector3 normal, float size, Color color,
float duration = 0, bool depthEnabled = true);
public static void AddSphere (Vector3 position, float radius, Color color,
float duration = 0, bool depthEnabled = true);
public static void AddBox (Vector3 position, Quaternion rotation, Vector3 size, Color color,
float duration = 0, bool depthEnabled = true);
public static void AddCube (Vector3 position, Quaternion rotation, float size, Color color,
float duration = 0, bool depthEnabled = true);
public static void AddCone (Vector3 position, Quaternion rotation, float radius, float height, Color color,
float duration = 0, bool depthEnabled = true);
public static void AddCylinder (Vector3 position, Quaternion rotation, float radius, float height, Color color,
float duration = 0, bool depthEnabled = true);
public static void AddCapsule (Vector3 position, Quaternion roation, float radius, float height, Color color,
float duration = 0, bool depthEnabled = true);
public static void AddAABB (Vector3 minCoords, Vector3 maxCoord, Color color, float lineWidth,
float duration = 0, bool depthEnabled = true);
public static void AddAOBB (Transform centerTransform, Vector3 scaleXYZ, Color color, float lineWidth,
float duration = 0, bool depthEnabled = true);
public static void AddString (Vector3 position, string text, Color color, float size = 0.1f,
float duration = 0, bool depthEnabled = true);
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