Alex-Rachel

Alex-Rachel

8 packages
26 projects
1,064 stars
Alex-Rachel

UnityProject

0
Project
Alex-Rachel/GameFramework-Next

GameFramework-Next

https://www.pkglnk.dev/gameframework-next.git
Alex-Rachel

Unity

0
Project
Alex-Rachel/GameNetty

GameNetty

https://www.pkglnk.dev/gamenetty.git
Alex-Rachel

TGameUnity

0
Project
Alex-Rachel/TGameUnity

TGameUnity

https://www.pkglnk.dev/tgameunity.git
Alex-Rachel

Photon2

0
Project
Alex-Rachel/APRGameAndPun

Unity布娃娃系统,可联机,支持手机遥感

https://www.pkglnk.dev/aprgameandpun.git
Alex-Rachel

Hollow Knight

0
Project
Alex-Rachel/Hollow-Knight

Hollow Knight

https://www.pkglnk.dev/hollow-knight.git
Alex-Rachel

2DPlatformer

0
Project Fork
Alex-Rachel/Unity3DTraining

【Unity杂货铺】unity大杂烩~

https://www.pkglnk.dev/alex-rachel-unity3dtraining.git
Alex-Rachel

MineCraft By Unity

0
Project
Alex-Rachel/MineCraft-By-Unity

No description provided

https://www.pkglnk.dev/minecraft-by-unity.git
Alex-Rachel

Vivid RP

0
Package Fork
Alex-Rachel/VividRP

The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs.

https://www.pkglnk.dev/alex-rachel-universal.git
Alex-Rachel

MinecraftClone Unity

0
Project Fork
Alex-Rachel/MinecraftClone-Unity

A Minecraft clone in Unity

https://www.pkglnk.dev/minecraftclone-unity.git
Alex-Rachel

StarRail NPR Shader

0
Package Fork
Alex-Rachel/StarRailNPRShader

Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.

https://www.pkglnk.dev/star-rail-npr-shader.git
Alex-Rachel

AkiBT

0
Package Fork
Alex-Rachel/AkiBT

Node based Behavior Tree Editor. Supports visualizing active node in runtime. Easily add original behaviors.

https://www.pkglnk.dev/alex-rachel-akibt.git
Alex-Rachel

UniText

0
Package Fork
Alex-Rachel/UniText

Professional Unicode text rendering for Unity with full RTL support, HarfBuzz shaping, and extensible markup system.

https://www.pkglnk.dev/alex-rachel-unitext.git
Alex-Rachel

Puerts Starter Kit

0
Project Fork
Alex-Rachel/puerts-starter-kit

puerts unity 项目手脚架

https://www.pkglnk.dev/puerts-starter-kit.git
Alex-Rachel

SSRichText

0
SSRichText
Project Fork
Alex-Rachel/SSRichText

SSRichText extends Unity's UGUI text rendering with advanced rich text formatting capabilities. It supports standard tags like bold and italic alongside custom formatting including strikethrough, outlines, shadows, underlines, gradients, and animated GIFs. The package enables interactive elements through clickable links, icons, and GIF animations, making it ideal for UI systems requiring complex text layouts and user engagement features.

https://www.pkglnk.dev/ssrichtext.git
Alex-Rachel

SSGI for Universal RP

0
SSGI for Universal RP
Package Fork
Alex-Rachel/UnitySSGIURP

The Screen Space Global Illumination uses the depth and color buffer of the screen to calculate diffuse light bounces.

https://www.pkglnk.dev/alex-rachel-unityssgiurp.git
Alex-Rachel

Unity 3d Movements

0
Unity 3d Movements
Project Fork
Alex-Rachel/Unity-3d-Movements

Unity Movement 3D provides ready-to-use player controller scripts for common locomotion mechanics. Features include walking, sliding, crouching, wall running, wall jumping, and wall climbing with experimental multiplayer support for third-person gameplay. Designed as a foundation for further development, the controller prioritizes readability and extensibility while acknowledging that production use requires additional optimization for movement synchronization and network handling.

https://www.pkglnk.dev/unity-3d-movements.git
Alex-Rachel

Unity

0
Project Fork
Alex-Rachel/ETPlus

ET8.1加强版,EUI+Luban+YooAsset

https://www.pkglnk.dev/etplus.git
Alex-Rachel

GameEntity

0
Project Fork
Alex-Rachel/GameEntity

基于ETEntity 拓展的Entity框架

https://www.pkglnk.dev/gameentity.git
Alex-Rachel

UnityAgentClient

0
Project Fork
Alex-Rachel/UnityAgentClient

Provides integration of any AI agent (Gemini CLI, Claude Code, Codex CLI, etc.) with the Unity editor using Agent Client Protocol

https://www.pkglnk.dev/unityagentclient.git
Alex-Rachel

Installer

0
Project Fork
Alex-Rachel/Unity-MCP-CLI

AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may be turned into a tool by a single line. Works with Claude Code, Gemini, Copilot, Cursor and any other absolutely for free.

https://www.pkglnk.dev/unity-mcp-cli.git
Alex-Rachel

Fern Render Pipeline

0
Package Fork
Alex-Rachel/FernRP

FernRP is a pipeline extension based on URP that implements more rendering effects

https://www.pkglnk.dev/renderpipeline.git
Alex-Rachel

UniBT

0
UniBT
Project Fork
Alex-Rachel/UniBT

Free GraphView-based Behavior Tree designer for Unity.

https://www.pkglnk.dev/unibt.git
Alex-Rachel

Background Download

0
Package Fork
Alex-Rachel/BackgroundDownload

Enable file downloads in background for mobile platforms Allows to launch file downloads that will continue even if the app goes into background or gets quit by the operating system. The downloads can be picked the next time the app is started. Supported platforms are: ▪ Android ▪ iOS ▪ Universal Windows Platform

https://www.pkglnk.dev/backgrounddownload.git
Alex-Rachel

ReflectionTool

0
ReflectionTool
Project Fork
Alex-Rachel/ReflectionTool

C# Reflection Wrapper Generation & Method Hooking Tools For Unity

https://www.pkglnk.dev/reflectiontool.git
Alex-Rachel

UniversalRenderingExamples

0
Project Fork
Alex-Rachel/UniversalRenderingExamples

This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.

https://www.pkglnk.dev/universalrenderingexamples.git
Alex-Rachel

ResoDynamix

0
Project Fork
Alex-Rachel/ResoDynamix

This open-source Unity library provides a flexible solution for developers to manage 3D rendering and UI resolutions independently. By decoupling these settings, it optimizes performance on lower-end hardware without compromising user interface clarity.

https://www.pkglnk.dev/resodynamix.git
Alex-Rachel

SpineGPU

0
Project Fork
Alex-Rachel/SpineGPU

SpineGPU

https://www.pkglnk.dev/spinegpu.git
Alex-Rachel

LucidInput

0
Project Fork
Alex-Rachel/LucidInput

Simple input system for Unity

https://www.pkglnk.dev/lucidinput.git
Alex-Rachel

UniRx

0
Project Fork
Alex-Rachel/UniRx

Reactive Extensions for Unity

https://www.pkglnk.dev/unirx.git
Alex-Rachel

LoopScrollRect

0
Package Fork
Alex-Rachel/LoopScrollRect

make your ScrollRect `Reusable`

https://www.pkglnk.dev/alex-rachel-loopscrollrect.git
Alex-Rachel

Hybridclr Trial

0
Project Fork
Alex-Rachel/hybridclr_trial

HybridCLR 示例项目

https://www.pkglnk.dev/hybridclr-trial.git
Alex-Rachel

SPUM

0
Project Fork
Alex-Rachel/SPUM

Soonsoon Pixel Unit Maker Free version

https://www.pkglnk.dev/spum.git
Alex-Rachel

Zelda Botw Toon Shader

0
Project Fork
Alex-Rachel/zelda-botw-toon-shader

Toon shader for Unity, in the style of Zelda: Breath of the Wild / Tears of the Kingdom

https://www.pkglnk.dev/zelda-botw-toon-shader.git
Alex-Rachel

X PostProcessing Library

0
Project Fork
Alex-Rachel/X-PostProcessing-Library

Unity Post Processing Stack Library | Unity引擎的高品质后处理库

https://www.pkglnk.dev/x-postprocessing-library.git