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Alex-Rachel

Unity 3d Movements

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Unity Movement 3D provides ready-to-use player controller scripts for common locomotion mechanics. Features include walking, sliding, crouching, wall running, wall jumping, and wall climbing with experimental multiplayer support for third-person gameplay. Designed as a foundation for further development, the controller prioritizes readability and extensibility while acknowledging that production use requires additional optimization for movement synchronization and network handling.

Unity Project

Built with Unity 2020.3.26f1 · download the source from GitHub

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Unity-3d-Movements

Unity Movement 3D is a library of common movement player Controler scripts k. You can use these scripts to help your playerr move around your game.

Contents

  • Walking
  • Slide
  • Crouch
  • WallRun
  • Wall Jump
  • Wall Climb
  • Wall Climb
  • Wall Grab
  • Dash
  • Grappling
  • For Multiplayer

Multiplayer Third Person Character Controller

This project is based on an older Unity character controller script originally found on GitHub. The script has been extended and adapted to work in a multiplayer environment, while preserving the original structure and logic as much as possible.

The main focus of this implementation is to support Third Person movement with basic multiplayer compatibility.

✨ Features & Changes

Adapted for Third Person camera and movement mechanics

Added multiplayer awareness:

Clear distinction between local player and remote players

Input handling and movement logic run only on the local player

Code structure is:

Readable

Maintainable

Easy to extend for future improvements

⚙️ Current State

The controller works overall and follows correct core multiplayer principles

Some aspects are still not fully optimized, including:

Movement synchronization

Network latency handling

Animation synchronization

The implementation should be considered experimental and not production-ready

🎯 Purpose

This project aims to:

Demonstrate how a single-player character controller can be adapted for multiplayer usage

Provide a solid starting point for further development and optimization

Serve as a learning reference for multiplayer character controller logic in Unity

⚠️ Notes

This controller does not include advanced networking features such as client-side prediction, interpolation, or authoritative server logic. Additional work is recommended for stable and competitive multiplayer gameplay.

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