
Project
hecomi/uRaymarching URaymarching is a shader generation tool that enables developers to create complex raymarched objects by writing simple distance functions. It supports multiple rendering pipelines (Forward/Deferred in both legacy and URP), includes built-in lighting and shadow support for all light types, and offers VR compatibility with depth-based polygon intersection capabilities.
https://www.pkglnk.dev/uraymarching.git 
Package
hecomi/uDesktopDuplication Desktop Duplication API implementation for Unity (only for Windows 8/10)
https://www.pkglnk.dev/udesktopduplication.git#upm 
