
A Unity package that slices a sprite into 25 slices instead of the usual 9, allowing for more flexible UI designs.
https://www.pkglnk.dev/twentyfiveslicer.git 
TextMeshProMax extends Unity's TextMesh Pro with powerful utilities for advanced text manipulation. Get character bounds, support for ruby text annotations, batch font management, and CJK font atlas generation—streamlining text rendering workflows for UI and in-game text systems.
https://www.pkglnk.dev/textmeshpromax.git 
The fastest functional programming library for Unity – the easiest and quickest way to handle exceptions and null values.
https://www.pkglnk.dev/unity-nope.git 
Structured UI development tool that organizes complex UI systems through clear architecture, design rules, and cross-disciplinary collaboration. Features dependency injection, clean code principles, view-level testing support, and a project template enabling planners, designers, and programmers to work seamlessly together from prototype to implementation.
https://www.pkglnk.dev/unityuistoryboard.git 
The fastest functional programming library for Unity – the easiest and quickest way to handle exceptions and null values.
https://www.pkglnk.dev/nope.git?path=Packages%2FUnity-NOPE 
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https://www.pkglnk.dev/nestedscrollrect.git?path=Packages%2FAdvancedScrollRect 
Enable seamless communication between Unity C# and WebView using RPC-style method calls with protobuf serialization. Abstracts WebView library differences through a unified Bridge interface, eliminating manual JSON parsing and data marshaling. Features UUID-based request tracking, intelligent message chunking, improved timeout handling, and proper resource disposal for production use.
https://www.pkglnk.dev/webviewrpc.git?path=webview_rpc_runtime_library 
Integrate Unity WebGL builds into Toss app webviews with type-safe bidirectional communication between C# and TypeScript. Built on Protobuf and WebView-RPC, this SDK provides high-level abstractions for ads, in-app purchases, device information, and storage, with automatic code generation via GitHub Actions.
https://www.pkglnk.dev/ait-sdk.git?path=webapp 