
Allows certain elements in UI Toolkit to be resized based on a percentage.
https://www.pkglnk.dev/uitoolkitautofitting.git 
Spline Utility extends the Unity.Splines package with essential functions and tools that address common gaps in the native implementation. Designed for developers working with spline-based systems, it provides straightforward utility methods to streamline spline manipulation, evaluation, and integration into game logic.
https://www.pkglnk.dev/splineutility.git Super Battle Machine Boxing is a pixel-art boxing game featuring up to two-player gameplay against quirky bosses and a training sandbag. The package includes polished visual effects, original soundtrack, and responsive combat mechanics developed by high school students as a complete game reference implementation for Unity developers studying game design and combat systems.
https://www.pkglnk.dev/mech-game.git 
Provides flexible utilities for Yarn Spinner dialogue systems, offering a loosely-coupled alternative to the default Unity integration. Features include a modular dialogue parser with Scriptable Object observers, customizable view controllers for lines and options, extensible command handling, and cross-scene dialogue support through the observer pattern.
https://www.pkglnk.dev/yarn-spinner-utility.git 
This is a static InternalDebug wrapper class for the UnityEngine.Debug class. Any call from this class will only be present when the build is either a Development Build or build in Development Mode.
https://www.pkglnk.dev/internaldebug.git A framework for expediting the creation of menus using UI toolkit.
https://www.pkglnk.dev/ui-toolkit-menu-framework.git 
https://forum.unity.com/threads/solved-get-all-the-rules-in-a-uquerybuilder.1557362/
https://www.pkglnk.dev/serializableuquery.git 
Pooling provides a performant object pooling system for Unity that reduces instantiation overhead when spawning many objects. Built on patterns from Unity's open-source projects, it offers Factory and ComponentPool classes for easy integration, with support for prewarmining and efficient object reuse in games and real-time applications.
https://www.pkglnk.dev/unitypooling.git 
A tennis game implementation developed for the 2019-2020 TSA competition. Features core gameplay mechanics for a competitive tennis experience, designed as an educational project demonstrating game development principles. Note: This project remains incomplete due to development interruptions, making it suitable as a reference or foundation for extending tennis game mechanics in Unity.
https://www.pkglnk.dev/tsa2020.git 
Provides essential data structures missing from Unity's .NET implementation, including MinPriorityQueue for efficient priority-based queuing. Bridges the gap between Unity's .NET version and .NET 6's standard library, enabling developers to use modern data structure patterns without external dependencies.
https://www.pkglnk.dev/datastructures.git 