Unclaimed Package Is this your package? Claim it to unlock full analytics and manage your listing.
Claim This Package

Install via UPM

Add to Unity Package Manager using this URL

https://www.pkglnk.dev/fbx-collider-importer.git

README Markdown

Copy this to your project's README.md

Style
Preview
pkglnk installs badge
## Installation

Add **Model Collider Importer** to your Unity project via Package Manager:

1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/fbx-collider-importer.git
```

[![pkglnk](https://www.pkglnk.dev/badge/fbx-collider-importer.svg?style=pkglnk)](https://www.pkglnk.dev/pkg/fbx-collider-importer)

README

openupm

Collider Importer

Based on https://github.com/bzgeb/AutomaticColliderGeneration

For assets which have colliders included in the FBX or Blender file with a naming convention matching Unreal Engine FBX Static Mesh Pipeline

In all cases colliders should be uniformly scaled.

UBX_[RenderMeshName]_##

A Box must be created using a regular rectangular 3D object. You should not move the vertices around or deform it in any way to make it something other than a rectangular prism, only the mesh bounds are respected.

UCP_[RenderMeshName]_##

A Capsule must be a cylindrical object capped with hemispheres. It does not need to have many segments (8 is a good number) at all because it is converted into a true capsule for collision. Like boxes, you should not move the individual vertices around.

USP_[RenderMeshName]_##

A Sphere does not need to have many segments (8 is a good number) at all because it is converted into a true sphere for collision. Like boxes, you should not move the individual vertices around.

UCX_[RenderMeshName]_##

A Convex object can be any completely closed convex 3D shape. For example, a box can also be a convex object. The diagram below illustrates what is convex and what is not:

Comments

No comments yet. Be the first!