Unity Tube Renderer
Render 3D paths and lines by drawing a list of Vector3s as tubes, ropes, or pipes. Built on Unity's MeshRenderer and MeshFilter components, TubeRenderer enables scripted visualization of dynamic cables, simulated ropes, and procedural geometry with configurable detail levels for performance optimization.
com.github.oparaskos.unity.tube.renderer 
Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/renderer.git README Markdown
Copy this to your project's README.md
## Installation
Add **Unity Tube Renderer** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/renderer.git
```
[](https://www.pkglnk.dev/pkg/renderer)README
Unity Tube Renderer
3D version of unity LineRenderer
TubeRenderer is a little bit of a misnomer since it depends on the MeshRenderer, and MeshFilter, built-in components to do the actual rendering.
Purpose
- Move this fairly simple utility out of larger more complicated libraries which do this as a secondary or tertiary goal.
- To allow for scripted objects to display 3 dimensional paths and lines (such as a simulated rope, dynamic cables, or pipes)
- To allow detail level to be configured with scripting
Using Git
Make sure the Git client is installed on your marchine and that you have added the Git executable path to your PATH environment variable.
Navigate to %ProjectFolder%/Packages/ and open the manifest.json file.
in the "dependencies" section add:
{
"dependencies": {
...
"com.github.oparaskos.unity.tube.renderer": "git+https://github.com/oparaskos/unity-tube-renderer.git#0.1.0",
...
}
}
Find more information about this here.
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