Gameframe.ScriptableObjects
Gameframe.ScriptableObjects provides a library of reusable ScriptableObject types for Unity development. It includes RuntimeSets for managing GameObject collections at runtime, Variables for sharing state between objects with change event subscriptions, and GameEvents for decoupling event communication across scenes and prefabs.
com.gameframe.scriptableobjects 
Install via UPM
Add to Unity Package Manager using this URL
https://www.pkglnk.dev/scriptableobjects.git README Markdown
Copy this to your project's README.md
## Installation
Add **Gameframe.ScriptableObjects** to your Unity project via Package Manager:
1. Open **Window > Package Manager**
2. Click **+** > **Add package from git URL**
3. Enter:
```
https://www.pkglnk.dev/scriptableobjects.git
```
[](https://www.pkglnk.dev/pkg/scriptableobjects)README
Gameframe.ScriptableObjects š
Library of scriptable object types
Quick Package Install
Using UnityPackageManager (for Unity 2019.3 or later)
Open the package manager window (menu: Window > Package Manager)
Select "Add package from git URL...", fill in the pop-up with the following link:
https://github.com/coryleach/UnityScriptableObjects.git#1.1.0
Using UnityPackageManager (for Unity 2019.1 or later)
Find the manifest.json file in the Packages folder of your project and edit it to look like this:
{
"dependencies": {
"com.gameframe.scriptableobjects": "https://github.com/coryleach/RepositoryName.git#1.1.0",
...
},
}
Library of ScriptableObject types for Unity:
RuntimeSets GameObjects can add themselves to RuntimeSet assets at runtime to quickly get sets of GameObjects
Variables Use scriptable objects to share variable instances between objects. Subscribe for value change events.
GameEvents Hook up events between scenes and prefabs using scriptable objects as game events
Author
š¤ Cory Leach
- Twitter: @coryleach
- Github: @coryleach
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